Climb
Deadline of the assignment got dangerously close -> I had no time to come up with lengthy story and wanted to make something more visual in Twine 2.0.
With these constraints in mind, I tried to create a 3D world made of simple descriptive words, that could be navigated by interacting with just right objects.
It's a frustrating/pixelhunty labyrinth by design, so feel no shame when quiting and accept my dearest apologies.
It's still more of a proof of concept than a complete indie game.
Climb safe!

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